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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Community Guy - Latest Comments in Disposable Camera Model for Community Growth</title><link>http://communityguy.disqus.com/</link><description></description><atom:link href="https://communityguy.disqus.com/disposable_camera_model_for_community_growth/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 20 May 2007 08:11:26 -0000</lastBuildDate><item><title>Re: Disposable Camera Model for Community Growth</title><link>http://www.communityguy.com/2007/03/17/disposable-camera-model-for-community-growth/#comment-1465228</link><description>&lt;p&gt;It's a little like the problem people have with venture funding these days. Money changes the game and there can be too much of it. Starting up a community project with too much money can lead to bloat and useless technology.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">andaro</dc:creator><pubDate>Sun, 20 May 2007 08:11:26 -0000</pubDate></item><item><title>Re: Disposable Camera Model for Community Growth</title><link>http://www.communityguy.com/2007/03/17/disposable-camera-model-for-community-growth/#comment-1465227</link><description>&lt;p&gt;The first disposable camera was invented jointly during 1980s by Kodak and Fujifilm. &lt;br&gt;I don't think that it was a cheap project :)&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Splinter</dc:creator><pubDate>Fri, 11 May 2007 04:34:05 -0000</pubDate></item><item><title>Re: Disposable Camera Model for Community Growth</title><link>http://www.communityguy.com/2007/03/17/disposable-camera-model-for-community-growth/#comment-1465226</link><description>&lt;p&gt;Good stuff Jake.  The first community I started was free - we used eGroups in 2000 (which soon became Yahoo Groups). This provided a great proof of concept - a way to test the waters with little financial risk.  Once we got going we moved to a more brandable and sophisticated platform that still cost less than $10,000 a year.  &lt;br&gt;&lt;br&gt;&lt;br&gt;It's a little like the problem people have with venture funding these days.  Money changes the game and there can be too much of it.  Starting up a community project with too much money can lead to bloat and useless technology.  Ideas trump technology and are mostly free.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee</dc:creator><pubDate>Sat, 17 Mar 2007 09:15:05 -0000</pubDate></item></channel></rss>